The seminar was about the good the bad and the ugly sides of Game Production. At the speech Ozgur shared his Game Idea Greenlight Cycle diagram as well as some tips and tricks from the depths of various production phases. The seminar can be watched here
Had time to visit both the B2B and B2C areas thoroughly. On B2B the shift to mobile games was obvious. Met with many new partners for future publishing and outsourcing opportunities both at B2B and the parties. At the B2C section the academies and colleges about game development had many spots where we saw how much South Korea is focused on game development and a new generation of talented game developers are coming with good education.